﻿using Microsoft.Xna.Framework;
using SharpMath2;

namespace Uniforax.Battlefield
{
    internal class Program
    {
        static void Main(string[] args)
        {
            //Polygon2 pol = new Polygon2([
            //new Vector2( 8, 35),
            //new Vector2( 9, 66),
            //new Vector2(86, 62),
            //new Vector2(84, 29)]);

            //var contain = Polygon2.Contains(pol, Vector2.Zero, Rotation2.Zero, new Vector2(51, 47), false);

            //Console.WriteLine(contain);

            using (var game = new UniforaxGame())
            {
                game.Run();
            }
        }
    }
}
